Meet the Mentors

Learn from industry veterans who have shipped commercially successful and critically acclaimed games.

Alex "Indie" Grant
Alex "Indie" Grant

Lead Gameplay Programmer

Credits: Celeste, Hollow Knight

Veteran programmer with a passion for tight controls and impactful game feel.

Code
Production
Bella "Pixel" Chen
Bella "Pixel" Chen

Art Director & Animator

Credits: Stardew Valley, Spiritfarer

Brings worlds to life with charming pixel art and fluid, expressive animation.

Art
Design
Casey "Growth" Jones
Casey "Growth" Jones

Marketing & Biz Dev

Credits: Slay the Spire, Dead Cells

Expert in community building, store optimization, and sustainable growth strategies.

Growth
Production
Dana "Narrative" Kim
Dana "Narrative" Kim

Writer & Narrative Designer

Credits: Disco Elysium, What Remains of Edith Finch

Weaves compelling stories and unforgettable characters that resonate with players.

Design
Eli "Systems" Vance
Eli "Systems" Vance

Systems & Economy Designer

Credits: Factorio, RimWorld

Architect of deep, emergent systems that create endless replayability.

Design
Code
Fiona "Audio" Reyes
Fiona "Audio" Reyes

Sound Designer & Composer

Credits: Hades, Gris

Crafts immersive soundscapes and iconic soundtracks that define a game's identity.

Production
Art
Grace "Engine" Hopper
Grace "Engine" Hopper

Lead Engine Architect

Credits: Godot Engine, Unity Core

Loves building the foundational tech that empowers other creators to build their dreams.

Code
Production